© 2021 The Axe And Ale. All Rights Reserved.
AXE THROWING
GAMES/SCORING IN
FORT COLLINS, CO
COMPETE AND HAVE
FUN THROWING
AXES AT
THE AXE AND ALE
Axe-throwing is a fun social activity that can
be mastered by anyone. But before you can
earn bragging rights among your friends
and family, you must familiarize yourself
with the axe-throwing basics. If it’s your
first visit to The Axe And Ale in Fort Collins,
CO, our friendly staff will help you with the
mechanics when you arrive. But you can
also practice your posture and motions at
home using our helpful tips. If you don’t
have a chance to practice ahead of time,
have no fear. Our instructors will show you
how to throw so that you can begin hitting
the bullseye in no time.
HELPFUL TIPS
1. STANCE
To begin, position your feet shoulder-
width apart and square with the target.
2. GRIP
Beginners should learn to throw an
axe using a two-handed grip. Grab
your axe with your dominant hand
and the blade facing away from you.
You will then cup your other hand
over your dominant hand.
3. MOTION
With a firm grip, you will bring the axe
over your head and step forward with
your non-dominant foot.
4. THROW
Begin moving your arms forward in a
throwing motion and release the axe
as if you are aiming at a target a foot
above the bullseye.
5. FOLLOW-THROUGH
Finish your release by pointing at the
target. The axe should rotate and
stick.
THE AXE AND ALE-
BRANDED BULLSEYES
We have nine dedicated indoor axe-
throwing lanes and one outdoor lane at
The Axe And Ale in Fort Collins, CO. Each
lane is surrounded by chain-link fencing
and is 10’ 6” high. Our lanes include official
target boards custom-branded with The
Axe And Ale logo. Axe-throwing targets
have five rings. The smallest circle is the
bullseye in the middle, with four rings
surrounding it. Each ring is worth a
different point value. In the top right- and
left-hand areas of the outermost ring, there
are two circles known as the Killshot. The
Killshot is worth the most points on the
board but can only be used at certain
times, depending on which game you are
playing.
AXE THROWING
GAMES AND RULES
IN FORT COLLINS, CO
There are various axe-throwing games you
can play. The Axe And Ale team in Fort
Collins, CO, can introduce you to the
different games and the scoring rules for
each. One of the great things about the
sport of axe throwing is participants can
find a suitable game to play whether there
are just two people or upwards of 16.
STANDARD LEAGUE
HEAD-TO-HEAD
SCORING MATCHES
Traditional league competitions use a
head-to-head scoring structure between
two opponents. Each player gets 10 throws
at the target and receives points based on
where the axe sticks on the board. The
thrower with the most points at the end of
10 throws wins that match. Points for head-
to-head competition are as follows:
•
The Bullseye: 6 points
•
Second Ring: 4 points
•
Third Ring: 3 points
•
Fourth Ring: 2 points
•
Fifth Ring: 1 point
•
Killshot: 8 points. The Killshot can only
be used on the 5th and 10th throws in a
match and must be called out by the
thrower before the throw.
CRICKET
Playing axe-throwing’s version of Cricket
involves 2-16 players. There are three
variations — easy, medium, and
advanced. The general rule for all
versions is that each team must hit all
predetermined numbers on the board
three times, putting up one mark each
time a number is hit. When one team has
hit a number three times, that number is
considered closed out and is no longer
available for scoring. Once both teams
close out a number, the number is
deemed to be dead and will do nothing
for either team that hits it for the rest of
the game.
Easy Cricket
•
Only numbers 1-4 need to be closed
out.
•
Bullseyes put 2 marks on the board on
any number(s) of the thrower’s
choosing.
•
Killshots put 3 marks on the board on
any number(s) of the thrower’s
choosing.
•
Winner – First team to close out all
numbers.
Medium Cricket
•
Only numbers 1-4 need to be closed
out.
•
Bullseyes put 2 marks on the board on
any number(s) of the thrower’s
choosing OR 6 points.
•
Killshots put 3 marks on the board on
any number(s) of the thrower’s
choosing OR 10 points.
•
When a team closes out a number,
that number of points is awarded to
that team with each subsequent hit
(ex. If 3s are closed, every 3 the team
hits from then on earns them 3
points).
•
Once both teams close out the same
number, the number is “dead.”
Nothing happens if either team hits a
dead number.
•
Winner – First team to close out all
numbers and have a higher score.
Advanced Cricket
•
All numbers 1-6 need to be closed out.
•
Killshots put 3 marks on the board on
any number(s) of the thrower’s
choosing OR 10 points.
•
When a team closes out a number,
that number of points is awarded to
that team with each subsequent hit
(ex. If 3s are closed, every 3 the team
hits from then on earns them 3
points).
•
Once both teams close out the same
number, the number is “dead.”
Nothing happens if either team hits a
dead number.
•
Winner – First team to close out all
numbers and have a higher score.
CORNHOLE
If you’re familiar with the backyard version
of Cornhole, then you probably have an
idea of how axe-throwing Cornhole works.
Cornhole involves 2-4 players who
compete against each other to score 21
points. Traditional Cornhole is played to
exactly 21, but players can agree on
competing to any number. Each player
takes a turn throwing an axe at the target
to score points. What makes the game
unique is the method in which points are
decided.
•
Each player throws an axe at the target.
•
Players receive points based on which
part of the board they hit.
•
Only the player that scores the higher
points on that turn receives points for
that throw. The point total is figured out
by subtracting one player’s lower points
from the higher points of the other.
Example: Player one scores 6 points.
Player two scores 2 points. Player one
gets 4 points for that throw (6 – 2 = 4).
•
The point winner from that turn gets to
throw first on the next turn.
•
Play continues until the first player hits
21.
HUMANS VS.
ZOMBIES
Humans vs. Zombies is a competitive axe-
throwing game that requires at least 4
players but can include up to 16. Scoring
uses a similar point differential system as
Cornhole.
•
Humans generate points in a positive
direction.
•
Zombies generate points in a negative
direction.
•
The object of the game is for the
Humans to reach +15 points, while the
Zombies want to reach –15 points.
•
Example: Humans score 3 points.
Zombies score 6 points. Zombies get 3
points in the negative direction and now
have –3 points. (3 – 6 = -3)
BASEBALL
Axe-throwing Baseball uses the traditional
concept of batters, pitchers, and innings to
get either “hits” or “outs.” Each “inning” is
comprised of one team “batting” and the
other “fielding,” and then vice versa.
Players cycle through their rotation so that
the same “pitcher” and “batter” throw
against each other until the batter is out or
gets on base. The pitcher always throws
first, and the goal is to hit the bullseye (the
highest score). The batter throws second,
attempting to beat the score of the pitcher.
There are three possible scenarios on each
turn:
•
The Pitcher Has the High Score: The
batter is out. Both the pitcher and
batter rotate out. The next two
throwers step up
•
The Batter Has the High Score: The
batter advances the number of bases
that is the difference between the
scores (*bullseyes count as 5 points in
this game). This advances any other
runners already on base the same
number of bases. This concludes the
turn, and the next two throwers step
up.
o
Example 1: There is a runner on
second base, pitcher throws a 2,
batter throws a 3. The batter “hits a
single” and goes to first base, the
runner on second base advances to
third base.
o
Example 2: There are runners on
first base and third base. The pitcher
throws a 3. The batter throws a
bullseye (5 points). The batter “hits a
double” and goes to second base,
the runner on first base advances to
third base, and the runner on third
base comes home and scores a run.
•
The Batter Ties the Score of the
Pitcher: This counts as a strike, both
players throw again. If this happens
three times in a row, the batter is out,
and the next two throwers step up.
HORSE
Players from competing teams throw
head to head. The lower cumulative
score total receives a letter. The first
team to have HORSE spelled out
loses. Ties result in one additional
overtime throw. If the score is still
tied after overtime, no letters are
awarded, and the next two throwers
step up. There are two variations of
Horse:
•
Closer to Horse: The second
thrower needs to match the first
thrower’s point value, rather than
beat it. If the second thrower fails
to match the first thrower’s point
value, they get a letter. If they
succeed in matching it, then no
letters are awarded, and it
becomes the second thrower’s
turn to throw first.
•
Closest to Horse: The first
thrower must call the point value
at which they are aiming. Players
can even get more specific with
their throws by calling out a
certain part of the ring they
intend to hit. Example: The third
ring on the left half of the target.
If they hit what they called, their
opponent must stick the same
throw or get a letter. If their
opponent sticks the throw, then
no letters are awarded, and the
lead throw switches teams.
AROUND THE
WORLD
Following a similar pattern to the
basketball version, Around the World in
axe throwing requires each player to hit all
the numbers on the axe-throwing target
board in ascending and then descending
order in the fewest throws possible.
•
Players compete head-to-head and
throw axes simultaneously.
•
The first player to complete the board
wins.
•
The order that must be followed is 1, 2,
3, 4, B, 4, 3, 2, 1, K.
•
You cannot skip a section and go back
to it later.
•
Around the World can be played with
anywhere from 2 to 16 players.
LANDMINES
Landmines is a game for 8 to 16 players.
Each team starts at 0, and the goal is to
get to 50 points first.
•
The game’s landmines are at set at
point intervals of 10, 20, 30, and 40.
•
If your team’s score aligns with any of
the landmine numbers, you go back
10 points from the number you
started at on that throw.
•
Example: You have 16 points. You
throw and hit the 4-point circle. That
puts your team score at 20, a
landmine, so you go back 10 points
from where you were (16 points). You
now have 6 points (16 – 10 = 6).
RULES OF
COMPETITION AT
THE AXE AND ALE
We make axe-throwing fun, but it can still be
a dangerous game. Therefore, The Axe And
Ale has a list of rules and regulations to
which competitors must adhere. We do not
allow any participants under the age of 14.
Additionally, open-toed shoes are not
permitted in the playing area. We would
hate for someone to accidentally drop an
axe on bare feet and cause a medical
emergency. We ask you to please be
responsible during competition and while
playing with sharp instruments. If you want
to have another celebratory drink after
beating your pals in one of our games, feel
free after your session is complete. Still
have questions on the ins and outs of axe
throwing? Take a quick look at our FAQ
page!